Sunday, November 21, 2010

more on puzzle game

Hey! It's been a while since my last update, since I've been quite busy with some university assignments and work. Some news on the computer connectivity puzzle game!

I've completed the code for virus expansion through the network. When you click the '*' button, you are no longer allowed to rotate pieces, and the virus starts to creep through the cables. (as usual, graphics suck, but I'll take care of that in the future...)


Note how the connected PCs get infected, and how virus only reaches the sections of the network which are connected to the originally infected host.


I've also added score calculation based on the proportion of the network which ends infected and the amount of computers taken. And after you press the button and watch the virus take the network, a new level is loaded (I should probably add an intermediate screen showing score for that level and some extra info). I'm thinking of a possible game mechanic which is basically that the player must solve as many levels as possible in a fixed amount of time (say, 2 minutes). There will also be a "Relaxed Mode" where you can play without the time ticking behind, but I think it would be fun to have something like a global leader-board for the fastest solvers! :)

Oh! Another important development: I've decided the game will include music from DoKashiteru. They have generously released some great tunes under Creative Commons License, so go check them out and tell me if you like any in particular. Some of their best, which I'm planning to include in the game:
and the real MASTERPIECE:

Yiourgh




Please let me know what you think!! Thanks for reading